Use Case / Education

Make the difficult visible, explorable and real.

Virtical uses augmented reality to help schools, museums, attractions and training environments turn difficult or inaccessible concepts into hands-on learning experiences.
Augmented reality learning experienceEducation

The Opportunity

What is the experience missing?

01

Abstract concepts are hard to see

Atoms, internal anatomy and complex mechanisms can be difficult to understand through a flat diagram alone.

02

Physical resources are limited

A life-size skeleton, specialist equipment or a dedicated learning environment may be expensive, unavailable or impractical to bring into every classroom.

03

Learning needs active motivation

Reading information is only one part of learning. Quizzes, discovery and hands-on interaction can give students a reason to apply what they understand.

What AR Makes Possible

A digital layer built for the real world.

01

AR learning cards

Simple printed cards can reveal three-dimensional learning content, helping students visualise relationships and processes that are too small, hidden or abstract to observe directly in a textbook.

Augmented reality educational learning cards demonstration
02

Life-size anatomy

A human skeleton can appear at scale in the room. Students inspect missing bones, learn the relevant anatomy, complete quizzes and unlock the pieces needed to restore the model.

Human skeleton anatomy learning in augmented reality
03

Simulated hands-on learning

AR can simulate tasks that are expensive, inaccessible or impractical—from learning equipment procedures to planting seeds and caring for virtual plants. The experience can preserve meaningful actions and the passage of time while remaining available indoors.

Interactive simulated learning with augmented reality

Here's What We Built

Learning becomes something students do.

The existing prototypes combine visualisation, gamification and simulation so information is connected to an action rather than presented as a detached paragraph.
AR learning card prototype
01

Interactive learning cards

Printed material becomes a trigger for three-dimensional educational content that students can inspect from different angles.

AR anatomy challenge experience
02

Anatomy challenge

A life-size skeleton and missing-bone challenge combine spatial visualisation with reading, quizzes and repeatable randomised learning.

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